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第80章

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    resources worlds are one of the key features that makes survival unique. under the current economy, the resources worlds didn’t get the attention they deserve since fishing is the fastest and safest way to make money, which can be easily done on the plot. now it’s time to introduce changes and bring the attention back to the resources worlds. encouraging the explorations in and interactions with the resources world will make the gameplay more interesting and set it apart from the experience on other servers.

    your acplishments, favorite parts, or good memories in season 7

    make sure to answer all the questions above so that your entry is valid. the giveaway will end on nov. 1st at 11:59 pm mst. the winner will be chosen randomly.

    more things to do

    your plans for season 8

    more focus on the resources worlds

    reduce farming profit (or keep the profit as it is)

    the prices of all types of fishes should be reduced to a third (cod: 100, salmon 270, pufferfish 500, tropical fish 3330) of the current price (cod 300, salmon 800, pufferfish 1500, tropical fish 10k). the current price for fish is the same as season 6, but season 6 had purchasable spawners. after the removal of spawners, the speed of money making by fishing is too fast pared to all the other ways and it is basically impossible to not fish and still not fall behind. fishing also doesn’t require any set up or purchase of tools, since it’s possible to get the best rod possible from fishing. because of that, the price of fish should be reduced.

    nov. 1st, 2020 is the one-year anniversary of survival season 7.0, so i decided to host a giveaway to celebrate that. the prize is a /disguise perk. it''''s simple to join this giveaway. reply to the thread with the information below and you''''ll be entered!

    your ign and your discord name (including the tag)

    窗外的草坪上有两鹅,一是褐瑟的,有黑瑟的脖颈及白瑟的腹部,另一是褐瑟的,有黑瑟的脖颈及白瑟的腹部。m.aihaowenxue.com

    the price for all ores except for diamond and emerald should be doubled (nether quartz 56, coal 20, iron 80, redstone 100, gold 120, lapis 120, diamond 400, emerald 1000). the current prices (nether quartz 28, coal 10, iron 40, redstone 50, gold 60, lapis 60, diamond 400, emerald 1000) are low for most ores which makes mining less profitable than other fishing or farming even though it requires more skill. the new price better reflects the difficulty of getting ores, which requires finding caves, mining skills, and, in many cases, silk touch tools.

    the prices for crops should be reduced as well, since farming is a very safe way to make money.

    if you have more ideas or would like to add to or change some of the suggestions listed here, please leave a ment. feedbacks from the munity is always helpful!

    (current price: carrot: 1.13, potato: 1.13, wheat: 3.5, nether wart: 0.8, pumpkin: 11, melon: 2, sugarcane: 2.1, cocoa bean: 0.75.)

    making mob drops sellable to /shop.

    beetroots should be sellable to shop at 1 each. chorus fruits should be sellable to /shop at 5 each.

    他们悠闲步,吃一青草,偶尔叫两声。

    hello everyone!

    reduce fishing profit

    price suggestion:

    more ways to play

    it’s hard to believe survival 7.0 is already almost eight months old. time flies! it’s time for another reset and a new season to e, so i’m making a mega thread.

    resources world seed change

    with the 1.12 update introduced in season 7.0 and the new changes and ideas suggested by the munity, season 8.0 will definitely be a season to look forward to!

    more focus on the resources worlds

    this mega thread is a detailed list of changes and new features suggested by the survival munity (including myself) that i believe could or should be added for survival season 8.0.

    the map seed for all resources worlds should change once every month. currently, the seed of the overworld changes once every two weeks, and many members of the munity think it’s too often. one month will allow more exploration of the overworld and better use of what the world has to offer. on the other hand, changing the seed of the end will motivate people to keep exploring the end trying to f

    better economy

    good luck everyone :d

    raw steak: 50, leather: 50, raw porkchop: 50, raw mutton:50, wool:15, raw rabbit: 50, rabbit hide: 50, rabbit foot: 200, raw chicken: 10, feather: 5, egg: 1.5 (chickens can be farmed on plots so the prices should be much lower.)

    blaze rod: 60, string: 10, spider eye: 20, bone: 10, arrow: 10, rotten flesh: 10.(spawner mobs)

    better pvp

    this gives motivations to find spawners and to make mob farms in the resources world. this encourages exploration and petition since the same spawner can be found by multiple people, and mob farms can be found by others too if they aren’t hidden.

    below is a list of the ideas and suggestions. please note that they are suggestions and it is up to the owners and the admin team to determine what changes will be implemented in the new season.

    price suggestion: carrot: 1, potato: 1, wheat: 3, nether wart: 0.7, pumpkin: 9, melon: 1.6, sugarcane: 1.5, cocoa bean: 0.7.

    i think there should be some rules regarding what can be claimed and what can''''t. currently, it is possible to claim around the end portal. since there are only a limited number of strongholds, it is possible for someone to claim them all and then build boxes around them so that other people can''''t go visit the end without teleporting to a home or someone else.

    harvest hoes should be able to replant beetroots. farming with a harvest hoe on a large farm should make at least slightly more money than fishing, since harvest hoes can only be obtained from treasure keys, and building large farms takes time, effort, and space.

    他们身旁不远处走它们连头不抬。

    increase the selling price of ores.